![]() ![]() Do also be aware that many times such things are bugged* in games, usually scenarios like this where people figure that one out. If there is an equip you can have that increases rates, of if luck plays a role in it then key in on that instead as anything that involves the flag, percentage drop change modifier or luck would then be of interest. In an ideal world you would have something a bit further back but if you have to start with making an infinite potions cheat to find the memory location of potions and work back from there then do it, if you are playing debugger I might look instead to whatever draws the you got a potion on screen or indeed reads the text file in the first place. You can play with savestates but I have seen games calculate at start of battle, at death of enemy, on selecting steal command if that is a thing and in the end screen so be wary of that one. I would go the other way and get some kind of drop for something (even half the time you get a potion) and key onto that instead. I am not going to say don't have a look and see if there is some unknown stat following atk, def and whatever else but it is not an assured thing either. Drop rate can be an enemy stat but I have also seen a lot more involved methods. ![]()
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